
Landscape Valley
$0.00
High Quality
Scenebuilds are made with photorealistic, high quality 4k textures and assets built with beveled edges to properly capture light.
Animation Ready
Scenebuilds are made to be Animation Ready, viewable from all camera angles from the subject area, built to scale, have animated textures and come with physics, such as moving grass, tree sway and real-time reflective water.

Global Illumination
Scenebuilds are lit with Global illumination and Global Fog tech, which brings it’s own accurate ambient occlusion, real-time reflections, color accurate lighting and fog that covers the entire maximum map area (32000 x 32000 units).
Optimized
Scenebuilds are highly optimized, sitting between 1500 - 2000 memory usage, and have been built to render as fast as possible. Check the stats tab for specifics on each scenebuild.
Organized
Scenebuilds are neatly organized to easily isolate its elements and components, for deep customization to fit your needs.
There are two different ways to install your scenebuild. The installation process you pick is up to you and how you intend to organize your directory:
Installation Process 1
This method installs your scenebuild as a unique mod to your directory
Create a new directory
Drag the folder “scenebuild_landscape_valley” directly into your mod directory “Steam\steamapps\common\SourceFilmmaker\game”
Update gameinfo.txt
Open the gameinfo.txt file that your Source Filmmaker uses, typically located in your usermod folder, and add a line:
Game scenebuild_landscape_valley
Save and close your gameinfo.txt file.
Locating and Opening your Scenebuild
Open Source Filmmaker. Click File -> Open and in this window, go to your mod directory and then go to:
scenebuild_landscape_valley\elements\sessions\scenebuild store
In this folder, you will find your scenebuild DMX file called “scenebuild - landscape - valley.dmx”
Once the scene is loaded, you will go to activate your Directional Scaling Script, typically located in Scripts -> umfc -> Directional Scale Patch.
Once you are patched, the elements in the scene will adjust to their proper size. And that’s it!
Installation Process 2
This method installs your scenebuilds as a single mod, that can contain multiple scenebuilds to your directory. Useful if you've downloaded many scenebuilds and want to keep them all in a single place.
Create a new directory
Go to your Source Filmmaker Directory : “Steam\steamapps\common\SourceFilmmaker\game”
And create a new mod. Call it something like “fluidscriptstudios_scenebuilds” Make sure there are no spaces!
Update gameinfo.txt
Open the gameinfo.txt file that your Source Filmmaker uses, typically located in your usermod folder, and add a line:
Game fluidscriptstudios_scenebuilds
Save and close your gameinfo.txt file.
Installing the Package
Open your zipped file, and click inside the scenebuild_landscape_valley folder, You will see four files called “Elements” “Maps” “Materials” and “Models” Drag and drop these directly into the “fluidscriptstudios_scenebuilds” mod folder you just created.
Locating and Opening your Scenebuild
Open Source Filmmaker. Click File -> Open and in this window, go to your mod directory and then go to:
fluidscriptstudios_scenebuilds\elements\sessions\scenebuild store
In this folder, you will find your scenebuild DMX file called “scenebuild - landscape - valley.dmx”
Once the scene is loaded, you will go to activate your Directional Scaling Script, typically located in Scripts -> umfc -> Directional Scale Patch.
Installing multiple scenebuilds
If you have downloaded other scenebuilds from our store, drag the elements, maps, materials and models folder to this same folder. It will prompt you whether you want to overwrite files. Always click “Yes, overwrite them all.”
All your scenebuilds will be located in the fluidscriptstudios_scenebuilds\elements\sessions\scenebuild store folder, which is great if you like to keep all of them in a single place.
Light Count
3 Shadowed Lights
Memory
1700
Render Time
On a Geforce RTX 3060 GPU, 1024 samples will render in 45 seconds per frame, which is 8 - 9 samples per tick.
Element Count
101 elements
Landscape Valley
A valley landscape scenebuild for Source Filmmaker.
Requirements
It's recommended to render and preview in 1024 samples, and to have the following command lines, in your launch options :
-sfm_shadowmapres 8192
Global Illumination also produces its own, far better Ambient Occlusion, so it's recommended to turn off SSAO.